Creator Of “Kim Kardashian: Hollywood” Game To Release A Katy Perry Game

Glu Mobile Inc, the company developed the “Kim Kardashian: Hollywood,” game that’s been downloaded over 28 million times and made over 4 3million in 3 months is partnering with Katy Perry to release a similar game.

Glu Mobile said in a statement today that it will introduce the game, which is going to include Katy Perry’s voice and likeness, and it’s scheduled to be released in late 2015 as part of a five-year partnership with the singer. Glu noted in an earnings presentation today that Perry has more than 170 million fans on various social platforms compared with Kardashian’s 78 million, which could make it an especially lucrative deal.

Katy Perry “is a cultural icon and we expect to translate key elements of her success into an innovative, highly entertaining mobile experience,” Glu CEO Niccolo de Masi said.

“Kim Kardashian: Hollywood” has generated huge for Glu Mobile, which successfully turned a national fascination with Kim Kardashian West into an app that many found just as addictive as, Candy Crush Saga. Through the game, players work to achieve fame in virtual Hollywood under the tutelage of a pre-programmed, animated Kim.

They travel to Kim’s regular haunts and interact with her sisters and mother. While it’s free to download, users can spend actual money on energy and outfits for their virtual selves to really make it in Tinseltown.

This fame and simulated interaction with the life of Kim has proved coveted. The Kardashian game raked in $74.3 million in sales for Glu last year, or more than one-third of its revenue, and spent seven months on a list of the nation’s top 30 grossing iPhone games, the company said today.

Glu’s second-biggest game by sales last year was “Deer Hunter 2014”, followed by “Eternity Warriors 3,” “Racing Rivals” and “Dino Hunter: Deadly Shores.”

In October, Glu’s CEO, Niccolo De Masi noted the Kardashian game “is unique, as you know, in that it mirrors a lot of what’s happening in the real world in the virtual space.”

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